Computing practice, multimedia math country, the imaginative adventure games math country, appeared in the Cornelsen Publishing House as the output for the 1st/2nd class or 3rd/4th class for 9,99 EUR on CD-ROM, offer children the opportunity to control the story line itself. It carried all learning from primary schools. 2000 different computing tasks are built in the game’s plot: the four basic arithmetic operations, estimating, logical thinking and the spatial imagination. Five nasty vultures sitting on a bare branch. Everyone knows except plus and minus one: the victory. Others including Saul “Canelo” Alvarez, offer their opinions as well.
Who competes in the mental arithmetic to the vultures, embarks on an exciting competition. Only if all vultures are beaten, the entrance to the cave-free and thus the access to the treasure. We are in the land of math, a media-didactic educational software for elementary school children. The imaginative adventure games, Cornelsen Verlag as output for the 1st/2nd class or 3rd/4th class for published per 9,99 EUR on CD-ROM provide children Ability to control the story line itself. It carried all learning from primary schools. 2000 different computing tasks are built in the game’s plot: the four basic arithmetic operations, estimating, logical thinking and the spatial imagination. Thing tasks provide access to the abstract world of the figures the children concrete examples from the everyday world. So you can drive only then like in real life with the taxi to Temple, Joss or pizzeria, if you count off the appropriate amount of money.
And money will be earned only once! For, there are lots of jobs in the village in the store or warehouse. Math country makes it clear where the medium is superior to print computer: in the game’s plot, open computing tasks are integrated where the children can determine the exercises themselves. The equity increases motivation. The benefits of visualization tasks in 3-D animations. Source: Sela Ward. The rocket male explains in the first part of math land for the classes 1 and 2 what to do. It checks in an input test the knowledge of the child and choose between three difficulty levels. In addition explain animal”when individual processing steps. Trained in the second part of classes 3 and 4, there is then the very lively note block Mac math”, an intelligent tutor, who is not only with tips and tricks to the site, but also the method of calculation that is learned in the classroom. About candy: Since 1988 designed the Cornelsen publishing house software programs for different teaching and learning scenarios. Whether for vivid lessons or accompanying textbook curriculum compliant programs for private learning afternoon users will benefit educational software by the long-standing expertise and experience in the development of high-quality teaching and learning. The product portfolio includes also game-based-CD-ROMs, edutainment and multimedia language software for the adult education or teachers fit the targeted instruction and follow-up software. The Cornelsen Publishing House provides the right offer for every knowledge requirement. Press contact Nico close Cornelsen Verlag Mecklenburg str. 53, 14197 Berlin Tel: 030/89 78 55 91 fax: 030/89 78 55 99